Blog
Long considered to be diametrically opposed, Art and Science aren’t actually two sides of the same coin? Both disciplines, by their exploratory nature, push the limits of human knowledge, our understanding of the world and ourselves.
This blog invites you to explore the convergence between Art and Science. The interviewed artists unveil behind the scenes of their work in progress and research, their histories and aspirations, as well as a glimpse into the back of their minds.
So hold your breath and dive with us!
Kit de survie en milieu masculiniste is a sound urban ballad that draws parallels between the mythology of the incel internet subculture and the place of women in the public space.
Its author Marion Thomas revisits theatre with digital technologies to confront complex social issues with tenderness and kindness.
Form for Fluid Computer is an alternative computer art project based on fluidics, a technology forgotten in favour of electronics.
Its designer Ioana Vreme Moser explores its mechanisms and history, while drawing inspiration from Ecological economics and Low tech philosophy.
pier pressure is an installation that contrasts the natural marine ecosystem of the port of Rotterdam with the one built by humans.
The artist Mark IJzerman explores the notion of invasion through the prism of ecology and marine biology, but also through the history and cultural heritage of the city.
NO_SCREEN is an immersive and interactive installation project that examines and questions our relationship to digital objects.
Its conceptor Marie Molins seeks to change our perception of these objects through the prism of media archaeology, philosophy and design.
Unruly Objects is a series of experimental marble objects transformed by the integration of bacteria, which aims to push the boundaries of museum conservation.
Their creator Anna Dumitriu is paving the way for alternative conservation systems for BioArt works by mixing biology, history and blockchain technology.
Tisztás is an immersive and sensory art installation that aims to convey the natural atmosphere and mystical feeling of Transylvania.
Imagined by Zalán Szakács, the project is based on media archaeology methods and explores a wide range of artistic disciplines.
Louisa represents the archetype of all future women who will use devices to prevent vaginal bioflora imbalances.
Designed by Giulia Tomasello, these devices are speculative design projects combining wearable technologies, biohacking and feminist engagement.
LowSoRo is a kit project dedicated to the prototyping of soft robots in a low-tech production logic.
Committed to a sustainable future, Selma Lepart and Nathalie Guimbretière explore the diverse variations of this blend through creative workshops.
Frange d’Interferenza is an interactive land art project that invites its visitors to discover the origins of the space-time fabric.
Through poetic simplicity, Luca Serasini brings gravitational waves to the ground, echoing astrophysics, nature, and the history of the world.
CLINIQUE VESTIMENTAIRE is an umbrella of research, performative and critical projects that aim to provide alternative solutions to the textile industry.
Between digital craftsmanship, ecology and philosophy, Jeanne Vicerial adopts a hybrid approach and chooses to treat the subject in a socially engaged way.
The Lights Which Can Be Heard is a research project on the possible sound emitted by the Northern Lights, and the related musical traditions of the indigenous peoples of the Arctic.
Sébastien Robert combines scientific research, cosmologies and human encounters to put into perspective a century-old debate that is still open in 2022.
The Center for Networked Intimacy is a project, still in its early stages, which consists of a variety of interactive workshops.
Designed by Dasha Ilina, they are samples of human experiences that question the relationship between individuals and their relations on social networks.
Je viens de te voir en rêve is a sculptural experiment in 4D that questions the limits between dream and reality.
This project has earned Marion Roche the MAIF prize for sculpture in 2021 and to contribute to scientific research into new mobile and autonomous processes and materials.
Laboratory of Babel is an online platform that aims to list all the existing, or future behaviours identified in computer programs. It is designed to be an ongoing work in progress.
The project results from Lior Ben Gai ’s research on cellular automata, in which he experiments and explores virtual worlds by using computing tools for artistic purposes.